Instead of trudging along the Appalachian wasteland following a breadcrumb trail of notes, you’ll engage actual NPCs in conversations just like you would in traditional Fallout games. The former adds in an entire new quest line complete with a variety of NPC characters. It was fine, but a lack of NPCs (non-playercharacters you can interact with) and an overabundance of real humans turned me off to the whole idea so I didn’t stick with it.īethesda‘s since remedied both of these issues with optional add-ons in the form of the Wastelanders DLC and its new “Fallout 1st” private servers. I checked it out at launch and was underwhelmed.
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